The core technology within the eVe engine distills images into their key visual elements to generate and index visual signatures. eVe serves as a building block (i.e., SDK) for software engineers to use when developing imaging applications, and is not an end-user application or user interface. The eVe SDK consists of a set of Java classes which provide access to methods for managing and processing image data.


Before you start programming with the eVe APIs, there are several things you need to do:


1. Check system requirements. See the Windows Requirements, Mac OS X System Requirements, Linux System Requirements,  IRIX System Requirements, or Sun Solaris System Requirements sections to ensure that your environment meets the minimum standards for working with eVe.


2. Install the SDK. Follow the instructions in the Install the SDK Under Windows, Install the SDK under Mac OS X,  Install the SDK Under Linux, Install the SDK Under IRIX, or Install the SDK Under Solaris sections to install the SDK and sample data under the Windows, Mac OS X, Linux, IRIX, or Solaris operating systems.


3. Store eVe Information (if necessary).


4. Verify the Installation. Run the included sample application to ensure a successful eVe installation.


5. Perform Additional Configuration of needed.


6. Familiarize yourself with the core concepts and data structures in eVe. We strongly suggest that you read the eVe SDK API Reference Guide. Additionally, understanding the sample code provided in Code Samples will help give you a better understanding of how things "fit together" in eVe.